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Understanding 3D Animation Using Maya

Cover von Understanding 3D Animation Using Maya

eBook - Computer Science (R0)

Park, John Edgar

SPRINGER

62.95

(inklusive MwSt.)

Verfügbarkeit: Lieferbar

Zusatztext

<p>Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.</p><p><b>Understanding 3-D Animation Using Maya</b> covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.</p><p>Topics and features:</p><p>- Proven method that emphasizes preliminaries to every chapter</p><p>- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques</p><p>- Skills reinforced with tutorials and chapter projects</p><p>- Real-world experience distilled into helpful hints and step-by-step guides for common tasks</p>

Weitere Details

Erschienen: 29.08.2007

Umfang: 313 S., 17.58 MB

Sprache: ENG

ISBN/EAN: 9780387269047

Umbreit-Nr.: 1820481

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