Learn Unity Programming with CSharp
Zusatztext
Inhaltsangabe1. Unity3D 1012. Game Programming with C# Part 13. Game Programming with C# Part 24. Creating Our First Game5. Enemy AI6. GUI and Finished Gameplay7. Setting Up the Character Controller8. Grab a Rifle and Some Health9. Trigonometry and Games 10. 3D Models & Animation11. Death by Physics Ragdoll12. Spawn Manager & Win Conditions13. Main Menu14. Visual & Sounds Effects15. PlayerPrefs (Saving & Loading)
Autorenportrait
Jonathan Weinberger is a self-taught game developer with over five years of experience in the.NET framework. He started by creating private servers of his favorite games, trying to find a fast way to get up-to-speed with the latest game development techniques. He quickly learned that he needed to study, and using a wide range of programming books he became comfortable with the terminology and understood the concepts of object-oriented programming. Even though the books he used were good, he felt that there must be a better way to learn how to code and create games, and that's what he's created with this book. His goal is to provide quality education that provides viewers with the tools necessary to logically think for themselves how to solve problems. To find out more about Jonathan, you can check out the Digital Gaming Insitute (http://digitalgaminginstitute.com/).
Weitere Details
Erschienen: 22.02.2018
Umfang: 350 S.
Sprache: ENG
Einband: KT
ISBN/EAN: 9781430267522
Umbreit-Nr.: 6160615
