Physics for Game Programmers
Zusatztext
This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
Weitere Details
Erschienen: 20.04.2005
Umfang: xxv, 472 S.
Sprache: ENG
Einband: KT
ISBN/EAN: 9781590594728
Umbreit-Nr.: 5791433
