(Not) In the Game
History, Paratexts, and Games, Video Games and the Humanities 13
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Zusatztext
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a games history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Autorenportrait
Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.
Weitere Details
Erschienen: 21.08.2023
Umfang: VI, 224 S., 9 farbige Illustr., 9 col. ill.
Sprache: ENG
Einband: GEB
Format: 2 x 23.5 x 16.5 cm
ISBN/EAN: 9783110737691
Umbreit-Nr.: 7953527
